HOW TO PLAY
Choose a host, then journey through three layers of the maze. Music begins after your first key press or click; use ♪ to mute or restore it.
- MOVE with WASD, arrow keys, or the directional pad.
- COLLECT all three glowing reveries in each layer.
- REACH the maze symbol after collecting all three reveries to descend.
- USE YOUR ABILITY when its meter reaches 100%: press E on a keyboard or tap the round E button on touchscreens. Its effect appears beneath “ABILITY READY!” in the HUD.
- ABILITY EFFECTS: Dolores reveals the path; Maeve freezes all hosts for 14 host turns; Bernard restores 35 stability; Teddy blocks one encounter; Hector stuns all hosts for 8 host turns; Clementine blocks two encounters; Armistice removes two hosts; Lawrence jumps to the next goal.
- AVOID wandering hosts. If one blocks a narrow route, move into it to push past: contact costs 15 stability but briefly stuns the host instead of sending you back.
Recover every memory and reach the centre to gain full consciousness.